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Fallout 3 DLC add-ons [Oct. 14th, 2009|07:14 am]
Manga Bento in (Video) Games


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Now that I've fully completed all of the DLC content currently available for Fallout 3 on PS3, I thought I'd share some of my thoughts and give a bit of insight as to what they're all about.

Released on PSN: 9/24/09
$9.99, 746 MB
"Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements."


Broken Steel is looked at by many of the Fallout 3 faithful as the most important DLC pack to date, due to the epliogue extension and the higher level cap, as well as a selection of new perks to choose from as you grow higher in experience. The usefulness of many of the new perks, however, are questionable, and while the game presents you with great new epilogue content, they give you little else.

Klepto-type gamers will be a bit disappointed by the brevity of new equipment to collect, and players hoping for an easy ride might want to practice their shooting skills a little, as late-game content the DLC adds is considerably difficult. The newly added enemy types to reflect the higher level cap are hard-hitting bags of HP. For example, the Super Mutant Overlord, who often carries a heavy weapon such as a Gatling Laser, while at the same time weighing in at a whopping 1250 HP. For comparison, a Super Mutant Master has 360 HP, and a Super Mutant Behemoth has 2000 HP.

Tying this all up is the actual main questline epilogue, which kicks off right where the game ends in the vanilla version of Fallout 3. The quest is fun but feels tedious by the end. Without spoiling anything, there is a sequence where you walk along a subway tunnel to reach a target near the end of the epilogue, and it has shades of Halo-syndrome, with the tunnels stretching into what seems like forever and with little variation aesthetically, meaning you'll be walking along a long ass tunnel sequence where most of it looks and feels the same.

By the end, however, there's a sense of accomplishment in your actions, whether for good or for bad, and best of all, when you beat the epilogue content, you may continue to play without the game ending as it did before the DLC dropped.

While Broken Steel might not be the best of the DLC packs, it seems like the most important, and despite it's flaws still felt like a worthy purchase.

If nothing else, you've gotta get this just to meet Scribe Bigsley, proof that everything in the world of Fallout is hell, even bureaucracy.


Released: 9/30/09
$9.99, 453 MB
"Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. Gain access to unique armor, weapons, and exotic gadgets while you build and command interactive Strike Teams to win the battle and defeat the Chinese base."


Operation: Anchorage is generally looked down upon in the Fallout 3 community due to it's apparent lack of impact on the in-game universe. Without giving too much away of the storyline, the Brotherhood Outcasts are trying to gain access to a cache of pre-war equipment stashed away in a bunker behind a heavily reinforced door. The only way to get the door open is to have someone complete the Anchorage Simulation, of which they decide to enlist your help due to your Pipboy-3000A being able to interface with the simulation easily. When you complete the simulation, the bunker door is unlocked, you're given free reign to take whatever you want, and you can go about your business. Essentially, to most, it tends to feel like you hadn't really accomplished much.

The gameplay in the Anchorage Simulation is altered slightly to accommodate the idea of a computer simulation of a historic military conflict. The player is stripped of any equipment and weapons (excluding quest items) and forced to utilize the resources supplied throughout the simulation's environment, which are often provided to you as the simulation is quick to inform you that you -cannot- loot enemies you kill, forcing you to stick with what you have and to scavenge for new weapons and equipment, of which glow a pulsing red indicating you may pick it up and use it. The player has to use a lot of their standard combat skills, along with several new tools that are only available in the add-on. These include interactive strike teams under the player's command as well as unique armor, weapons, and other exotic gadgets.

Also in the Simulation, the player is introduced with a new system, which instead of healing with Stimpaks, you will have Health Dispensers to be found around and about that will fill your health completely, along with Ammo Dispensers.

Klepto-type gamers might be a bit disappointed with their decision to limit your ability to loot bodies within the simulation, but will be sated by the ability to pick up weapons and equipment found lying around, and satisfied by the end of the simulation when they're given the chance to pick from a wide selection of brand new equipment when they get the bunker door open. It's also worth noting that completing the simulation will give the player the Power Armor Training perk, allowing the player character the ability to wear Power Armor -very- early in the game.

Overall, I find this add-on to be alot of fun with a substantial reward waiting at the end for you.


Released: 9/30/09
$9.99, 601 MB
"The Pitt allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally grey choices, shady NPCs, new enemies, new weapons, and much more."



Released: 10/08/09
$9.99, 534 MB
"Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland. So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet."



Released: 10/08/09
$9.99, 400 MB
"Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor."



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2011-04-15 02:15 am (UTC)
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